Or how would DB look like when we had to fight in a totally hazardous environment with radioactive Dust all around us? _But it's not over yet, we know that Stoker is coming soon, why not have a fitting Stoker/Pyro UI to go with it? See this picture with my first Testbuild of a pixelart interface mask for Dirty Bomb's Sparks (1920*1080). Note that i added a blank pixelline to left and top, if i don't do this the crosshair will be offset by 1 pixel, unless you embed it into a native resolution layer (Not 100% sure on this one yet), where it's not necessary.Here two of the crosshairs i created and use: While you can create any crosshair you like, you can actually edit the WHOLE interface to your liking! In Combination with The HUD Configurator ( ) you can create amazing customizations with your pixelart skills.Īll you need is a drawing program, i use GIMP, and a blank native resolution alpha mask layer which you can put ontop of an ingame screenshot to match the UI positions. It's explained pretty simple and it works like a charm. But let's wait and see what i have to show you. and apparently you can create anything you like as UI-mask!Īfaik the devs allow custom mumble crosshairs atm, the general consensus is that it doesn't add a noticable advantage. Mumble crosshairs seem to be a thing in DB.
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